VR+ED
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Ethan Ferguson
One issue I find in the XR medium is that Its recent popular appeal, not quite unlike myself,  is young and unpredictable; Meaning that as content creators our mission is to transcend proof of concept and become architects of reality itself. As an educator, I believe the best thing you can give a young person is an informative experience, and what better way to achieve this than putting them into a new reality.
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Marie Graham
​Marie is the director of a high school VR/AR Lab, a teacher of humanities and innovation, and an immersive technology evangelist who leads and learns with an amazing group of students and faculty at Mount Vernon School in Atlanta, Georgia.  Partnering with Alienware, HTC Vive, and Oculus, her school, which is steeped in Design Thinking, has created a VR/AR lab where students create non-gaming content that positively impacts both local and international communities. Currently, her students are developing content for a pediatric rehab center; are designing an innovative VR lab for an Indian village school in Muvalia, India; and are partnering with a local historical museum to create interactive content for patrons. In her former life, she was a certified nurse-midwife and family nurse practitioner.
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Azine Davoudzadeh
Azine is an educator, speaker and thought leader in the XR Education space. She is the founder of XR EDU, a foundation dedicated to researching and building XR tools for education as well as hosting high quality events. She has been teaching and creating curriculum for over a decade and has experience implementing innovative ways of learning. She received her Masters in Education, where she researched how Virtual Reality effects middle school girls future career choices and learning outcomes in writing. She teaches Computer Science at Dougherty Valley High School, where a subset of her students produce VR experiences for social good.
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Emilie Joly
Emilie is the CEO of apelab, an AR/VR Lab & Studio based in Los Angeles and Geneva. CEO by day and interaction designer by night, she leads SpatialStories, the first Open-Source, code-free platform dedicated to interactive content creation & education. Creative at heart and technologist by experience, she loves to inspire individuals to push their capabilities to create and learn using immersive technologies. 
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Sarah Berkovich
Sarah is a graduate of the Stanford MFA in Documentary Film and Video program, and produced several award-winning short documentaries, which have played at film festivals across the United States. After living in Silicon Valley, Sarah became fascinated with virtual reality and began working with startups developing 360 camera rigs and content. She was a fellow in the Oculus Launchpad program for emerging leaders in VR, and explored the storytelling potential of this new medium with her documentary project Being Henry. Sarah is also an educator, and believes in increasing access to media education and fostering diverse voices entering the field. She teaches a VR workshop at Emerson college and develops programs to engage the next generation of filmmakers and VR creators in her role as Youth Education Manager at Film Independent.

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Rylan J. Daniels
Rylan is a Windward junior. He is committed to making the world a better place using Mixed Reality technologies to integrate music, design and non-linear storytelling into new forms of expressive communication. Rylan began his journey during elementary school as a TIME for Kids Reporter through interviews he conducted with NASA engineer Bobak Ferdowsi (the Mohawk Guy) and legendary game designer, Shigeru Miyamoto. In 2016 Rylan founded the VR/AR Club at his school. In 2017 he won first prize in a juried competition at Upload VR for writing, designing, coding and scoring an original VR experience. Rylan was approached by Snapchat to develop an AR Lens that was featured on Snapchat’s “Snap Picks.” He also became a Fellow at the LA Phil as a composer and had an original composition performed at Disney Hall. Rylan has completed MIT Launch and Yale Young Global Scholars programs and has created his own apps on the App Store. He mentors students in other high schools wanting to start MIT Launch clubs and teaches basic computer skills to 2nd and 3rd Graders at a Title 1 school.

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Khoi Le
​Khoi has designed and developed VR/AR games, research experiments, and enterprise training modules experienced by tens of thousands of people over the last three years. As a junior at Stanford University majoring in Immersive Design and Engineering Applications, he has studied virtual and augmented reality through an interdisciplinary lens. Khoi has lead numerous workshops introducing VR/AR to middle and high schoolers and just last year, developed the curriculum for and taught “How to Make VR,” Stanford’s only VR design and development course.
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